Traits and You: A Deep Dive - Nell Shamrell-Harrington

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  • Опубликовано: 13 окт 2024

Комментарии • 80

  • @countbrapcula-espana
    @countbrapcula-espana 6 лет назад +124

    She is decisive and speaks extremely clearly and with good force. I like it !!!

  • @lerinarazafy7826
    @lerinarazafy7826 6 лет назад +88

    Great teacher. The DnD metaphor should be incorporated into the official Rust book.

    • @macroscalequantumsys
      @macroscalequantumsys 6 лет назад +10

      But using the full rulebook, not simplified.

    • @sunbang9000
      @sunbang9000 5 лет назад +11

      and also a playable demo. ;-)

    • @7xr1e20ln8
      @7xr1e20ln8 5 лет назад +12

      DnD are specific to Western understanding, never learnt about dnd in Asia.

    • @MsHofmannsJut
      @MsHofmannsJut 2 года назад

      @@7xr1e20ln8 as long as you've played an rpg though...

    • @hanyanglee9018
      @hanyanglee9018 4 месяца назад

      DnD 3r(ust)

  • @sbrugby1
    @sbrugby1 4 года назад +15

    Tremendous talk. I hope we hear more from Nell in the future. Great communicator.

  • @jaysanprogramming6818
    @jaysanprogramming6818 6 лет назад +33

    That was awesome! I'd love to see a tutorial series on Rust for newcomers in this kind of format.

  • @xthebumpx
    @xthebumpx 5 лет назад +14

    This is a terrific presentation. Really helped me understand some concepts I had questions about.

  • @webbhinton6842
    @webbhinton6842 3 года назад +3

    I can not thank Nell enough for this incredibly well done explainer! The DND metaphor really helped.

  • @joelmontesdeoca6572
    @joelmontesdeoca6572 3 года назад +1

    I wish more Rust talks were like this! The visuals really sold it for me.

  • @shailendrajadhav8603
    @shailendrajadhav8603 Год назад

    I came across this video today and I think this is the best explanation of Traits in Rust on the internet!

  • @gkasten
    @gkasten 6 лет назад +7

    Great introduction, with clear and powerful delivery. Thank you!

  • @scottlott3794
    @scottlott3794 4 года назад +2

    This is so dense I'm gonna have to watch it like 5 times.. incredible work by the speaker.

  • @UberOcelot
    @UberOcelot 6 лет назад +9

    On my own, I've basically learned the 101, and 201 sections of this talk. Even some of the 301 section I knew, like how Trait Objects are represented, she doesn't go into the vtables. I always saw Trait Objects as runtime polymorphism, with traits as compile time polymorphism, both forms through composition rather than inheritance. What didn't dawn on me, was the possibility to operate over heterogeneous collections by boxing Trait Objects. That is really cool, and a perfectly example of when to use heap allocation. I like how in Rust you can make these high-level trade-offs that are impossible in most languages.

    • @chud-dot-us-dot-gov
      @chud-dot-us-dot-gov 6 лет назад

      I agree! I knew it was *possible* to do stuff like the heterogeneous collections w/ vectors of boxed types, but it hadn’t really dawned on me as a common use case.

    • @YourCRTube
      @YourCRTube 6 лет назад

      If you are coming from C++, in C++20 there will be a std::polymorphic_value which will act as Box

    • @yandrosyoutube
      @yandrosyoutube 5 лет назад +6

      Just for the record, Box is not the only way to get Trait Objects and heterogeneous collections. Any kind of (fat) pointer / reference suffices:
      Box but also &Trait, as well as Rc etc.
      And nowadays it is preferred to prefix a Trait name with the 'dyn' keyword to better disambiguate between the trait itself (which is NOT a type) and the dynamic trait object type: Box, &dyn Trait

  • @ProCoder2007
    @ProCoder2007 5 лет назад +4

    Amazing talk. Very clear, entertaining and easy to follow!

  • @uidx-bob
    @uidx-bob 4 года назад +3

    Great job! This helped getting me started on wrapping my head around traits.

  • @konstantinrebrov675
    @konstantinrebrov675 11 месяцев назад

    The video game example is really good for understanding traits.

  • @hardware4200
    @hardware4200 5 лет назад +1

    Just starting Rust, and I was confused about traits, and this pretty much cleared it up, Thanks

  • @yemyint9725
    @yemyint9725 4 года назад

    This helps me a lot for understanding trait and trait bound which I've been confusing about for a week .👍👍👍

  • @johnwilliams7999
    @johnwilliams7999 3 года назад

    I love this video makes it so clear

  • @vic1918
    @vic1918 4 года назад

    She is amazing, she can teach how to code in PHP and will not be boring.

  • @androth1502
    @androth1502 5 лет назад +12

    what if the half orc learns to speak elvish on her travels?

  • @rodelias9378
    @rodelias9378 2 года назад

    Thanks a lot for such an impressive talk!!

  • @pratikshares
    @pratikshares 4 года назад +1

    Doesn't trait objects require `dyn` keyword? Was that added later on?

  • @amengioio
    @amengioio 5 лет назад +2

    very clear explanation. Thank you for sharing this video.

  • @antanaskiselis7919
    @antanaskiselis7919 5 лет назад +3

    We could really use more of this type of thing!

  • @sddkacl2282
    @sddkacl2282 4 года назад +1

    This is an amazing talk for newcomers

  • @c-12-i
    @c-12-i 4 года назад

    Great video, traits were actually quite difficult to wrap my head around at first

  • @michaelmoore830
    @michaelmoore830 4 года назад

    This was a great talk. Helped me learn about the Trait objects

  • @WindBringsMemories
    @WindBringsMemories 6 лет назад +2

    I think she is a great speaker as well. The only thing that I missed was how the call was implemented behind the scenes. How does the program know which method to call on which "abstract" Cast?

    • @nii-san5485
      @nii-san5485 6 лет назад +6

      Basically, a trait object consists of two pointers (effectively, a "fat pointer"). One part points to the struct memory, the other part points to the impl of the trait for that struct.

  • @light3rn248
    @light3rn248 6 лет назад +1

    This was indeed a great lecture and she is a great teacher. I wrote everything down while watching the video (easier to follow and understand, especially in 301). In case someone wants to try the "source code", it can be found here: github.com/lightern/rust/blob/master/DD.rs

  • @jonathanmoore5619
    @jonathanmoore5619 3 года назад

    Great presentation.

  • @jaideepganguly
    @jaideepganguly 4 года назад

    Excellent presentation! Thank you!!

  • @dionysis_
    @dionysis_ 2 года назад

    Great talk!!

  • @MMABeijing
    @MMABeijing 3 года назад

    good job on not laughing each time she said "castrate"

  • @luxiling
    @luxiling 5 лет назад +1

    Fantastic speaker.

  • @aakarshanraj1176
    @aakarshanraj1176 Год назад

    18:41 should be Vec

    • @jvcmarc
      @jvcmarc Месяц назад

      dyn wasn't in Rust when the presentation was made, it was introduced later to create trait objects. in earlier versions using a trait in the place of a type would implicitly mean a trait object (impl Trait didn't exist then either)

  • @friedrichdergroe9664
    @friedrichdergroe9664 4 года назад +2

    Thank you for this video. It cleared up for me a number of questions I had about Traits -- which are a little like Java's interfaces, but far more powerful. I won't even mention Java! :D

  • @OdinRu1es
    @OdinRu1es 3 года назад +1

    Next: how to fight and vanquish the borrow checker with half orc barbarian and elf wizard

  • @stevenfletcher3389
    @stevenfletcher3389 3 года назад

    I think I'm missing the point here. What I took away from this talk is that I can replace a primitive or a Vec with a Trait for no reason. I feel like I understood traits better before I watched this, but everyone else is saying this talk was great. I realize she chose simple examples on purpose, but these are cases where traits shouldn't be used.

  • @Sina-xw4xp
    @Sina-xw4xp 4 года назад

    Excellent presentation. great job

  • @ShivshankarSharma3578
    @ShivshankarSharma3578 6 лет назад +3

    wonderful explanation.

  • @ianwilson2709
    @ianwilson2709 4 года назад +1

    great talk, thank you nell

  • @pauloviniciuscoral1128
    @pauloviniciuscoral1128 3 года назад

    Very informative and inspirational

  • @Sina-xw4xp
    @Sina-xw4xp 4 года назад

    One part that is missing is how to link a character to a spell-book. it is the character that throws the spells not the spellbook.

  • @ksauri658
    @ksauri658 4 года назад

    Excellent talk thank you so much!

  • @GrandpaRanOverRudolf
    @GrandpaRanOverRudolf Год назад

    isn't it Box

  • @randomuser2579
    @randomuser2579 4 года назад

    Super nice explanation!

  • @johnsonlease9752
    @johnsonlease9752 4 года назад

    You got me at cast trait!

  • @CrapE_DM
    @CrapE_DM 9 месяцев назад

    I don't get it. How does a typical OO background make traits hard to understand?
    Also, for a "deep dive", this doesn't dive very deep. I was hoping to learn the differences between using generics on a trait and having a type field.

  • @peterfarr9591
    @peterfarr9591 5 лет назад

    Great talk! I'll have to say that as for trait objects I've read the two chapters in the book on traits multiple times and I'm not sure the name is appropriate. It's misleading a think because a trait object (unless I'm totally off base) seems nothing like an object in other languages. The implementations themselves are what bring behavior. It's not packaged with the data like in a traditional object. If you "create" a trait object by saying Vec then you aren't creating an object at all. It's more similar to trait bounds the way I see it. You are restricting what the smart pointer (box) points at by defining that it must be something that implements the cast trait. I think the name should be changed maybe, because I think the name 'trait object' is very misleading. If anyone can draw a parallel to traditional objects in other languages to justify the name I'd love to see one. I don't actually think the parallel she drew made sense because we don't package up the pointer with a method in the same location. Am I totally off base here?!

    • @sandipbhattacharya9140
      @sandipbhattacharya9140 5 лет назад

      Traits are, IMO, like interface assignments in Go. You can pass around trait objects like in Go you can pass around interface objects.

    • @SolomonUcko
      @SolomonUcko 4 года назад +2

      `Box` is a *fat pointer* that contains both a pointer to the data and a pointer to the vtable (virtual table) that has pointers to the method implementations.

  • @nii-san5485
    @nii-san5485 6 лет назад

    awesome intro to traits

  • @sergesolkatt
    @sergesolkatt Год назад

  • @feizhao8878
    @feizhao8878 4 года назад

    I know rust's OO has its unique. But from what described here, I don't see difference compare to C++ or Java.
    Anybody can make it more explicit, what's the difference.

    • @KohuGaly
      @KohuGaly 3 года назад +2

      There really isn't one. Traits are basically just interfaces. The difference is mostly historical. Rust uses them by default, consistently, everywhere (especially the standard library) and for every thing, since it started. Unlike in C++ or Java, they weren't added as an optional patch to the (retrospectively obvious) disaster that is the traditional inheritance model.
      The general theme in Rust is that it doesn't really contain anything new. It just has the hindsight of what worked and didn't work in C, C++, Haskel and others and has benefit of fresh start. A lot of stuff that became "standard/recommended practice" in these is the default way in Rust, often enforced by compiler itself.

  • @TheNullBox
    @TheNullBox 3 года назад +2

    brb... gotta learn D&D first :(

    • @TheNullBox
      @TheNullBox 3 года назад

      ok never mind.. This is amazing...

  • @hanyanglee9018
    @hanyanglee9018 4 месяца назад

    I'm recently waiting for some dnd or coc game in real life, and, I found one here.....

  • @Posichronic
    @Posichronic 5 лет назад +2

    Who else had their volume turned up when they clicked this?

    • @Samonitari
      @Samonitari 5 лет назад

      Yeah, watching a quiet video beforehand on headphones, clearly reminds you that how important sound-volume normalization SHOULD HAVE BEEN in youtube.

  • @liptherapy
    @liptherapy 4 года назад +1

    The naming convention for the trait names is horrible. It would be much more intuitive to use names like in swift protocols. Instead of a Hash trait it would be Hashable. Instead of Cast it would be Castable. It makes type and trait names different. A Hash is something that is a hash of something and Hashable is something that can be hashed.

    • @MMABeijing
      @MMABeijing 3 года назад

      thank you, ur comment helped me.a.lot. it s obvious now, but.it obvious.now.that.u.mentionned it

  • @_xeere
    @_xeere 4 года назад

    she looks like Michael Reeves

  • @7xr1e20ln8
    @7xr1e20ln8 5 лет назад +4

    This is exactly why we need more women in tech, they make things easy to understand.

    • @Itachi.Uchiha.Offical
      @Itachi.Uchiha.Offical 5 лет назад +7

      What the hell does the quality of an explanation have to do with the gender? :D

    • @wiktorwektor123
      @wiktorwektor123 4 года назад +1

      Some people just have gift to teach and some don't. Gender have nothing to do with it.

    • @MMABeijing
      @MMABeijing 3 года назад

      vacuous statement. She has high energy and is passionate, that's about that

  • @edgeeffect
    @edgeeffect 4 года назад +1

    Too slow and not enough real information.

  • @alexgorodecky1661
    @alexgorodecky1661 5 лет назад +1

    So slow. For little kids?